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Interactions Menu

Adding interactions with VR environment is what adds value to the experience. This menu, is where users can manage VR Docks and grabbable objects.  

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Grabbing Group

Make Grabbable

Makes selected objects grabbable in the scene. 

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Interacting with assemblies in SimLab VR viewer is very simple, the colored outlines and highlights will guide the user throughout the assembly and diss-assembly process with ease and without any confusion. Green highlight object in an assembly refers to the current available part of the system that you can remove. Yellow highlight indicates that the object can be grabbed.
You will also notice a blue highlight on the assembly indicating that you can place the object in there.

Press “H” on your keyboard to toggle the hand. The hand has a fixed position at the center of the view, but can be moved away or towards you using the mouse scroll.

Make Grabbable Sequence

Grabbable sequence allow users to interaction with 3D objtects in VR Viewer by linked these objects with animation sequence, In he image below, create animation rotation for the control arm and saved it as sequence, then linked this sequence to arm object used grabbable sequence tool, the arm can be picked up and control them up and down in VR Viewer.

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To make grabbable sequence for an object, check this tutorial which demonstrates the following steps:

  1. Select Make Grabbable Sequence from Interactions menu
  2. The message below will appear, select the object to make grabbable (create an Animation Sequence for it before) then click  image-1639835528607.png

     

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  3. Select the Animation Sequence for the object from Sequence Library then click image-1639835528607.pngimage-1639838716839.png
  4. Finally, input scaling factor for object

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Clipping Group

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Create Clipping Plane

Also known as Section Plane in VR, it can be static, animated, grabbable, and turned on/off dynamically.

Make Clippable Object(s)

Select objects to be clipped, and check this demo tutorial.

Disassembly and Docking Group

Make Dock and Target

Make dockable objects and interact with them in 3D scenes and projects. Docking and target allows the user to place moveable objects in a certain predefined manner upon interacting with them. Before that the Target Node needs to be made Grabbable from Interactions menu. The docking systems in SimLab VR Studio offers a great interaction method with components. Check VR dock and target video tutorial.

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In the objects tree the icons for Grabbable and Docking models change in shape.

Remove Dock and Target

To remove the dock and a target:

  1. From Interactions menu » Click Remove Dock and Target.
  2. Select the object to remove dock and target.

 

Manage (Dis)Assembly Process

In the assembly management window you can graph and connect nodes based on the order you want them to be disassembled.

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The assembly management interactions, settings:

  • Green Plus button: Adds the selected node (in the 3d scene) to the disassembly diagram, if a disassembly graph node is selected, it will become the parent of the newly added node.
  • Ladder button: Change parent of selected disassembly graph nodes, a graph node must be selected before clicking this button, the graph node selected afterwards will become the new parent - or - if a blank space is selected, the graph node will become independent (with no parent).
  • Red Minus button: removes a node from the graph.
  • Create new: create a new disassembly diagram.
  • Rename: change the name of the disassembly diagram.
  • Delete: remove the disassembly.