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Animation

SimLab VR Studio is able to Import Rigid and flexible (Joints-based rigged) bodies animations as well as create animation for objects in the animation timeline through several tools.

To access the Animation timline, open the Animation Tab in the library panel at the bottom of SimLab VR Studio.

Access_animation.jpg


 

Animation Timeline User Interface

 

TimeLine_layout3.jpg

1. Animation Keyframes Creation tools

AutoKeyframe.png

Auto Key When toggled, any change in transformation for objects is recorded as a keyfram automatically when the current key frame is other than 0.
CaptureObject2.png Capture object keyframe Captures a keyframe with the selected object's transformation at it's current state.
CaptureObject.png Capture camera keyframe Captures a keyframe for the active camera's transformation and view.
Show_object.png Show Object Toggles on the visibility of the selected object during animation.
Hide.png Hide Object Toggles off the visibility of the selected object during animation.
RecordDirector.png Director Record Captures the camera's live movement in the scene as a sequence of keyframes along the animation range.

2. Keyframes Management tools

gotoPrevious.png Go to previous keyframe Moves the current time slider to the previous keyframe.
gotoNext.png Go to next keyframe Moves the current time slider to the next keyframe.
SelectAllkeys.png Select all keyframes Selects all keyframes and generated animations in the timeline.
Collapse_group.png Group keyframes Group selected keyframes into a single group element.
ExpandFrames.png Break Group Breaks a group into keyframes.
MoveFrame.png Move keyframe Moves the selected keyframes to a specific frame.
CopyFrame.png Copy keyframe Copies and moves the selected keyframe to a specific frame.
DeleteFrame.png Delete selected keyframe Deletes the selected keyframes from the timeline.
DeleteAllanimation.png Delete all Deletes all keyframes from the timeline.

3. Animation Sequences tools

Create Sequence.png Create Animation Sequence Converts the selected keyframes in the timeline to an Animation Sequence.
SequencesList.png Show Animation Sequences list Displays a list of all Animation Sequences where you can edit, modify their group or delete them.

4. Generate Animation tools

objectTurnTable.png Round Table Creates an animation where an Object revolves up to 360 degrees around its center.
Follow_path.png Follow Path Animates an object a long a path.
WheelAnimation.png Wheel Animation Creates a wheel animation of an object around a center point while determining the number of revolutions.
CamerTurnAround.png Round Table Creates an animation where a Camera revolves up to 360 degrees around it's center point of view.
HelicalCamera.png Helical Creates an animation where a Camera revolves up to 360 degrees around it's center point of view while decending downwards.

5. Capture Video

Create Video FromView.png Render View in VR Renders an animated camera as a sequence of images using the SimLab VR Viewer.
MovieMaker_1.png Open Movie Maker Opens the Movie Maker, where you can compile a sequences of images into a single video file.

6. Navigation Control

GotoFirst.png Go to first frame Moves the current time slider to the first frame in the animation range.
PlayReverse.png Backward Play Plays the animation in the timeline in reverse.
Play_pause.png Play Plays the animation in the timeline.
GotoLast.png Go to last frame Moves the current time slider to the last frame in the animation range.
Scale.png Scale timeline Scales up and translates all they keyframes in the timeline.

 

StartRange.png Start of Animation Range Sets the start of the animation range by being dragged to a specific frame or by double clicking and entering the value numerically.
CUrrentTime slider.png Current Time Slider Sets the current time in the animation timeline by being dragged to a specific frame or by double clicking and entering hethe value numerically.
EndRange.png End of Animation Range Sets the end of the animation range by being dragged to a specific frame or by double clicking and entering the value numerically.

 

Animation Creation

To create Animation in Simlab VR studio there are two methods that can be followed depending on the type of animation you want to create, you can either manually create the animation by transforming objects and capturing keyframes, or you can use object and camera tools to generate procedural animation such as wheel and path animation.

 

Watch this tutorial to learn more about animation in SimLab VR Studio

 

1. Animation through Capturing keyframes

 

If the auto key button is toggled, all you need to do to animate an object is to move the current time indicator/slider to a frame other than 0, then move, rotate or scale the object (change its transformation) and 2 key frames will be created, a key frame at frame 0 to store its initial transformation, and the second key at the current time to store the new transfromation.

when playing the animation, an ainterpolation between the 2 keyframes will be automatically created and the object will transform from its initial state to the new state.

AnimationExample.jpgIn this example, the car object was selected, and the current time slider was moved to frame 30, then the car was moved 2 meters, so 2 keyframes were created at frame 0 and frame 30 to denote the animation of the car

 

In addition to the standard transformation animation, there are other attributes or elements you can animate, each with a different keyframe type representing it in the timeline.

TransformationKeyframe.pngTransformation KeyframeCreated when an object has a change of transformation ( rotation, location, scale) along the timline.
Visibility.pngVisibility KeyframeCreated when an object has a change of visibility along the timeline using the "show and hide object in animation" buttons
LightKeyframe.pngLight KeyframeCreated when a light has one or more attributes ( Color, power, Cone angle, etc) changes a long the time line.
MaterialKeyframe.pngMaterial KeyframeCreated when a material attribute (texture, color, reflection, etc) changes along the timeline.
Camera_trans_Keyframe.pngCamera KeyframeCreated when a camera has a change of transformation ( position, target) along the timline, either through capturing or using the director record tool.

 

2. Automatic Camera and Object Animation