Animation
SimLab VR Studio is able to Import Rigid and flexible (Joints-based rigged) bodies animations as well as create animation for objects in the animation timeline through several tools.
To access the Animation timline, open the Animation Tab in the library panel at the bottom of SimLab VR Studio.

Animation Timeline User Interface

1. Animation Keyframes Creation tools
2. Keyframes Management tools
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Go to previous keyframe |
Moves the current time slider to the previous keyframe. |
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Go to next keyframe |
Moves the current time slider to the next keyframe. |
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Select all keyframes |
Selects all keyframes and generated animations in the timeline. |
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Group keyframes |
Group selected keyframes into a single group element. |
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Break Group |
Breaks a group into keyframes. |
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Move keyframe |
Moves the selected keyframes to a specific frame. |
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Copy keyframe |
Copies and moves the selected keyframe to a specific frame. |
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Delete selected keyframe |
Deletes the selected keyframes from the timeline. |
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Delete all |
Deletes all keyframes from the timeline. |
3. Animation Sequences tools
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Create Animation Sequence |
Converts the selected keyframes in the timeline to an Animation Sequence. |
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Show Animation Sequences list |
Displays a list of all Animation Sequences where you can edit, modify their group or delete them. |
4. Generate Animation tools
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Round Table |
Creates an animation where an Object revolves up to 360 degrees around its center. |
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Follow Path |
Animates an object a long a path. |
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Wheel Animation |
Creates a wheel animation of an object around a center point while determining the number of revolutions. |
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Round Table |
Creates an animation where a Camera revolves up to 360 degrees around it's center point of view. |
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Helical |
Creates an animation where a Camera revolves up to 360 degrees around it's center point of view while decending downwards. |
5. Capture Video
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Render View in VR |
Renders an animated camera as a sequence of images using the SimLab VR Viewer. |
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Open Movie Maker |
Opens the Movie Maker, where you can compile a sequences of images into a single video file. |
6. Navigation Control
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Go to first frame |
Moves the current time slider to the first frame in the animation range. |
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Backward Play |
Plays the animation in the timeline in reverse. |
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Play |
Plays the animation in the timeline. |
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Go to last frame |
Moves the current time slider to the last frame in the animation range. |
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Scale timeline |
Scales up and translates all they keyframes in the timeline. |
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Start of Animation Range |
Sets the start of the animation range by being dragged to a specific frame or by double clicking and entering the value numerically. |
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Current Time Slider |
Sets the current time in the animation timeline by being dragged to a specific frame or by double clicking and entering the value numerically. |
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End of Animation Range |
Sets the end of the animation range by being dragged to a specific frame or by double clicking and entering the value numerically. |
Animation Creation
To create Animation in Simlab VR studio there are two methods that can be followed depending on the type of animation you want to create, you can either manually create the animation by transforming objects and capturing keyframes, or you can use object and camera tools to generate procedural animation such as wheel and path animation.
Watch this tutorial to learn more about animation in SimLab VR Studio
1. Animation through Capturing keyframes
If the auto key button is toggled, all you need to do to animate an object is to move the current time indicator/slider to a frame other than 0, then move, rotate or scale the object (change its transformation) and 2 key frames will be created, a key frame at frame 0 to store its initial transformation, and the second key at the current time to store the new transfromation.
when playing the animation, an ainterpolation between the 2 keyframes will be automatically created and the object will transform from its initial state to the new state.
In this example, the car object was selected, and the current time slider was moved to frame 30, then the car was moved 2 meters, so 2 keyframes were created at frame 0 and frame 30 to denote the animation of the car
In addition to the standard transformation animation, there are other attributes or elements you can animate, each with a different keyframe type representing it in the timeline.
2. Automatic Camera and Object Animation