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Publishing Guidelines

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Before publishing a VR Experience on SimLab Store its a good thing to follow this checklist to insure that the submitted VR Experience would be approved by SimLab Soft and is well received by the users/potential clients.

VR Experience Optimization

It is a good practice to try and optimize the VR experience as much as possible to insure that it runs on several platforms smoothly without any drops in performance while maintaining a good quality of visuals.

 

Polygons Count

 

A major factor in a VR Experience performance is the number of objects and number of polygons in the scene. To check the number of objects and polygons in a scene you can select all the components in the scene and from the Geometry Menu select "Info" or Press Ctrl + Shift +I on the keyboard.

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SimLab Composer and VR Studio enables you to reduce the polycount of an object using the "Decimation" tool found under the Geometry Menu, simply select the objects you wish to decimate and click on decimation, then set the percentage of reduction and click OK.

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Texture Optimization

 

 

2-Texture Optimization

3- Video Optimization

4- Optimize VR Package


VR Viewer Settings

1- Optimize VR Package

2- VR Viewer Only

3- Enable Disable VR menu options

 

Publishing VR Experience


1-Name, description and thumbnail

2-Video URL

3-Webpage URL

4-Platform Compatibility