SceneNode \ Nodes Management
Reset Parent Node
The Reset Parent Node enables the user to reset all transformations applied to an object and return it to its original position relative to its main parent. This can be done by linking the node to an event or condition within the scene. Once the reset is executed, the object will revert to its default state under the main parent.
Example
In this example, a Reset Parent Node is used to reset the transformations of a car object to its original state relative to its main parent once the "Car Move" sequence ends. The Reset Parent Node is triggered automatically when the sequence concludes, returning the car to its default position under the main parent.