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AI Agent

Response_Gadget_EquipToUser.pngResponse_AiAgent_StartListen.png EquipAI ToAgent UserStart Listen


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The AI EquipAgent Start Listen node is used to Usermake Nodethe AI start listening to the user. When activated, this node enables the userAI to equipprocess gadgets,and adjacent objects, or HUD elementsrespond to spoken input from the useruser, allowing for interactive conversations and commands within the VR environment. This node enhances interactivity by enabling users to interact directly with various items and interface elements as part of their virtual experience.

Example

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In this example, an AI Doctor is set up by creating an AI Agent. This is done by accessing the EquipInteraction section, selecting AI Agents, and then adding the doctor with the desired instructions in the AI Agents window. A variable is also created to Userstore Nodethe AI's responses.

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The AI Agent Start Listen node is used to equipmake athe gunAI controllerDoctor start listening to the user.user selectwhen the gun"Start" object,trigger thenevent assignoccurs. itThis setup enables the AI to theprocess controllerand byrespond clickingto onuser input as soon as the plustrigger iconevent inis the User Gadget window.activated.

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To activate the gun gadget, press the right grip button then the gun will be attached to the User's controller in the VR environment.


 

Response_AiAgent_StopListen.png AI Agent Stop Listen


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The AI Agent Stop Listen node is used to make the AI stop listening to the user. When activated, this node halts the AI’s ability to process further user input, allowing the AI to respond based on the information gathered up to that point.

Example

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In this example, an AI Doctor is set up by creating an AI Agent. This is done by accessing the Interaction section, selecting AI Agents, and then adding the doctor with the desired instructions in the AI Agents window. A variable is also created to store the AI's responses.

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The AI Agent Stop Listen node is used to stop the AI Doctor from listening to the user when the "Stop" trigger event occurs. This allows the AI to respond based on the input received before listening was halted.